Heres the instructions I was given::
Here are images from a really nice reference animation short I found a while back called Spilled oil. I love the experimental style of the underwater shots and feel like we should aim for something similar in the film.
*So i want the nymph body transparent- smooth white outlines
*The bubble effects i would play around with, either sketchy white lines or shaded in like in the following shot:
*Do not change the shape of the nymphs body- strictly stick to shapes i have drawn in this shot please- the nymph was distorted on purpose to create a nice flowing motion of swimming in the shot.
I quite like the idea of shading them in though because as you cn see in this shot it separtes them from the creature
The underwater lighting i want quite experimental, so do a test with either different shades of the green ore green faded in with blue colours- preferable both since this is just one water texture you're just going to dump in the background like in the 'spilled oil clip'.
I like the way the light is reflecting to clearly show a surface and add depth- think of this but within our colour palettes
Good luck, can't wait to see more awesomeness from you Yuki! xD
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